![]() ![]() Lost Hope - Mark 5 (Medium/Large Size, Vertical Profile, Ion Fighter) Lesser Evil - Mark 5 (Large, Hydrogen Based Side Cockpit Fighter, requires special platform to land) Evil Twin - Mark 3 (Another B-Wing inspired Long Range, Large Ion/Hydrogen Fighter) Dark Matter - Marl 3 (Medium Hydrogen Based Side Cockpit Fighter) Blast Zone - Mark 2 (Medium Hydrogen Based Fighter) Beast - Mark 8 Update from Mark 6) Very Heavy Ion/Hydrogen Based Fighter ![]() Base Line - Mark 2 (Super Large Super Heavy Very Long Range Torpedo Bomber) Bad Habits - Mark 2 (B-Wing inspired Long Range, Large Ion/Hydrogen Fighter) Come back for more, from time to time I am adding new shipsĪll ships have CZU prefix before the name so you can easily find them in the Blueprint Window. ![]() Leave a like and let me know which fighter you like :)ĩ. Now you can print it in Survival using Projector BlocksĨ. ![]() Blueprint Window should open and copy of the ship should be in your Library.ħ. Find the ship you like and Copy it to your Blueprint Library by pressing "Ctrl+B"Ħ. Select "Fighters For Dayz" World Save (Make sure you have needed mods installed)ĥ. (I do not use Radar Mod but I did not remove radars from old designs, at the same time I have stop attaching other blocks to Energy Shields Block so it can't cause issues when blocks will be removed)ģ. Energy Shields Mod, Retractable Landing Gear Mod, Active Radar Mod, Torpedo Mod and Guided Missiles Mod are not required but you will have to replace few blocks. Only four mods are necessary: Small Bloks Mod Pack, Azimuth Small Seat Mod, Slope LCD Panels Mod and Automatic LCDs 2 Script/Mod Energy Shields vary between 10 hit points (it is not much, one or two rockets will take it down) with few exceptions and if you will take a lot of damage they will most likely to overload the grid. Another design philosophy I follow is to have good forward, down and backward thrust, side and top thrusters are there mostly for adjusting course, so rotate and use bottom thrusters. (Recommended: Hydrogen Production x2 Mod from my Workshop) Another point to bring up is Hydrogen Use, I treat Ice as fuel and Hydrogen Tanks as a pressure chamber but most of the ships do not need Hydrogen Tanks to fly, you just need to keep tabs on Ice level. I favor form over function so most of them will look better than they fly (at least in my opinion) Most of the ships got custom cockpit setup where most needed information is displayed (some are bit outdated but no one complain yet). These are over 50 small grid fighters I have build since I started to play SE, half of the ships is inspired by other ships from different movies and games and the other half is a test of a concept which I was exploring. Please let me know are you getting the same issue.Īgain the collection is causing some performance issues, soon I will be uploading my ships in separate category's based on Engine type (Ion, Ion/Hydrogen, Hydrogen. License: CC-BY-SA 3.Note: Torpedo Mod is causing some graphical issues (smoke sprites spawning) on my client. (Included) (Source linked in thread)Ĭredit to Snjo for the original FSWheel and related classes. Note: These are intended for use in the SPH only. Similar to the B9 wheels, you can "Toggle Heatshielding" to turn the bay doors black! You can also click on "Auto-align wheel" to make the wheels perpendicular to the ground. Using the tweakable sliders you can change: This is a small part pack of landing gear that you can adjust to suit your needs.Ĭurrently there are three parts: The standard single wheel version, and a slightly buffed two-wheel version and a larger 4-wheel version (although, all parts can be rescaled). ![]()
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